AI Insights · Timothy · April 2024
Top 5 Racing Games on Android in Belgium Q1 2024
This article highlights the performance metrics of the top 5 racing games on the Android platform in Belgium for the first quarter of 2024.
The first quarter of 2024 saw notable performances from the top 5 racing games on the Android platform in Belgium. Here's a detailed look at their weekly downloads, revenue, and active users.
CSR 2 Realistic Drag Racing from Zynga demonstrated a varied performance throughout the quarter. Weekly revenue peaked at approximately $4.2K in early January, then fluctuated, settling around $3.4K by the end of March. Downloads saw a peak of 431 in the first week of January, followed by a dip and a slight resurgence to 324 by the quarter's end. Active users started at 3.3K in early January and experienced a decline, with a slight recovery to 2.4K in the last week of March.
Pocket Champs: 3D Racing Games by Madbox showed a strong performance in weekly revenue, starting at $2.7K and reaching a high of $3.4K in mid-March. Downloads fluctuated, beginning at 2.1K, dropping mid-quarter, and then climbing back to 3.4K by the end of March. Active users grew significantly, from 9.2K in early January to 13.2K in the last week of March, indicating increasing engagement.
Need for Speed™ No Limits from Electronic Arts experienced a mixed quarter. Weekly revenue started at $2.6K, saw a decline to $0.8K, and ended around $0.9K. Downloads showed a similar trend, starting at 1.5K, peaking at 2.3K, and then averaging around 1K by the end of the quarter. Active users saw a peak of 7K in late January, with a gradual decline to 4K by the end of March.
Asphalt Legends Unite by Gameloft SE had a steady performance with weekly revenue starting at $2K, dipping mid-quarter, and ending at $1.7K. Downloads started at 614, with notable peaks and troughs, and ended at 576. Active users showed a peak of 2.1K in mid-February, with a slight decline to 1.5K by the end of March.
Real Racing 3, another title from Electronic Arts, had a varied performance. Weekly revenue began at $1.6K, peaked at $1.6K in late February, and ended at $0.7K. Downloads saw a high of 2K in mid-January, with fluctuations throughout the quarter, ending at 731. Active users started at 6.2K, peaked at 8K in mid-January, and gradually settled to 5.5K by the end of March.
For more detailed insights and analytics, visit Sensor Tower.